Earlier this year (2015) I had the amazing fortune of working on the Star Wars Battlefront Key Art as part of Cinco Design. I was responsible for the preparation of all the 3D elements that were to be used by the retoucher to create the final composition seen above. This included converting all the in-game vehicle models to 3DS Max/Vray format, building the foreground environment, posing all the vehicle and character assets, setting up all shaders using existing game textures, lighting the scene and final rendering of all elements. Final assets were delivered in 32bit layered PSD files with all the usual render elements.